AI Insights · Timothy · July 2021
Top 5 Train Games on iOS in Europe: Q2 2021 Performance
Discover the performance trends of the top 5 train games on iOS in Europe for Q2 2021, including revenue, downloads, and active users data.
In Q2 2021, the top 5 train games on iOS in Europe showcased diverse performance trends in terms of revenue, downloads, and active users. Here's a detailed look at how each app fared during this period.
Train Station 2: Steam Empire from Pixel Federation Games saw significant fluctuations in its weekly revenue, peaking at around $48K in mid-April and experiencing a low of $23.8K in mid-June. Weekly downloads showed a downward trend, starting from 26.7K in late March and dropping to approximately 9.9K by the end of June. Active users also varied, with a peak of 127K in late April and a low of 76.6K by the end of June.
Train Station: Rail Transport, another title from Pixel Federation Games, maintained relatively stable weekly revenue, reaching a high of $4.1K in late May. Weekly downloads remained modest, averaging between 300 and 600, with a slight decline towards the end of the quarter. Active users were consistent, hovering around 3K to 4K throughout the period.
Ticket to Ride - Train Game by TWIN SAILS INTERACTIVE experienced a steady weekly revenue, peaking at $4.6K in early April and stabilizing around $2K by the end of June. Downloads were low but steady, ranging from 200 to 500 per week. The number of active users remained fairly stable, with slight fluctuations between 3K and 3.5K.
Thomas & Friends: Magic Tracks from Budge Studios displayed consistent weekly revenue around $2.4K to $3.1K, with a slight dip in June. Weekly downloads fluctuated, peaking at 4.2K in late March and dropping to about 2.1K in early June, before picking up again to 2.7K by the end of the quarter. Active users showed a decrease from 8K in late March to 5.5K by mid-June, recovering slightly to 6.1K by the end of June.
Thomas & Friends: Go Go Thomas, also from Budge Studios, had steady weekly revenue, peaking at $3K in early April and stabilizing around $2.3K towards the quarter's end. Downloads were consistent, averaging around 3K per week with minor fluctuations. Active users remained stable, starting at 9.8K in late March and ending at approximately 9K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.